Emblems

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Emblems are permanent upgrades awarded through Ascension.

When you Ascend, you get the next emblem, awarded in order, from your current Alignment. There are a total of 45 Emblems, and they carry over through all Ascensions and Transcension.

Dark Emblems focus on physical strength, Void Emblems focus on magic, and Light Emblems focus on speed.

Dark Emblems[edit | edit source]

Image Name Description Milestone Total Sequence
Badge dark 01 g 51 51.png Demonic Strength I Add 5% to Melee Damage +5% 1
Badge dark 02 g 51 51.png Executioner’s Gift I Add 5% to Max Armor +5% 2
Badge dark 03 g 51 51.png Fire Lord I Add 5% to Fire Chance. Burning enemies take damage over time. +5% 3
Badge dark 04 g 51 51.png Berserker’s Rage I Add 2% to Detonate Chance. Detonations create an area of effect attack that knocks back enemies. +2% 4
Badge dark 05 g 51 51.png Executioner’s Gift II Add 5% to Max Armor +10% 5
Badge dark 06 g 51 51.png Demonic Strength II Add 5% to Melee Damage +10% 6
Badge dark 07 g 51 51.png Berserker’s Rage II Add 3% to Detonate Chance. Detonations create an area of effect attack that knocks back enemies. +5% 7
Badge dark 08 g 51 51.png Fire Lord II Add 5% to Fire Chance. Burning enemies take damage over time +10% 8
Badge dark 09 g 51 51.png Berserker’s Rage III Add 2% to Detonate Chance. Detonations create an area of effect attack that knocks back enemies. +7% 9
Badge dark 10 g 51 51.png Demonic Strength III Add 5% to Melee Damage +15% 10
Badge dark 11 g 51 51.png Executioner’s Gift III Add 5% to Max Armor +15% 11
Badge dark 12 g 51 51.png Fire Lord III Add 5% to Fire Chance. Burning enemies take damage over time. +15% 12
Badge dark 13 g 51 51.png Demonic Strength IV Add 5% to Melee Damage +20% 13
Badge dark 14 g 51 51.png Berserker’s Rage IV Add 5% to Detonate Chance. Detonations create an area of effect attack that knocks back enemies. +12% 14
Badge dark 15 g 51 51.png Fire Lord IV Add 5% to Fire Chance. Burning enemies take damage over time. +20% 15

Light Emblems[edit | edit source]

Image Name Description Milestone Total Sequence
Badge light 01 g 51 51.png Unbreakable Will I Increase Attack Speed by 5% +5% 1
Badge light 02 g 51 51.png Sigil of the Wind I Increase Movement Speed by 5% +5% 2
Badge light 03 g 51 51.png Thunderous Strike I Add 5% to Lightning Chance. Shocked enemies are stunned for a duration. +5% 3
Badge light 04 g 51 51.png Lifegiver’s Oath I Add 5% to Critical Strike Chance. Critical Strikes inflict double damage. +5% 4
Badge light 05 g 51 51.png Sigil of the Wind II Increase Attack Speed by 5% +10% 5
Badge light 06 g 51 51.png Unbreakable Will II Increase Movement Speed by 5% +10% 6
Badge light 07 g 51 51.png Guardian Seal III Add 5% to Critical Strike Chance. Critical Strikes inflict double damage. +15% 7
Badge light 08 g 51 51.png Thunderous Strike II Add 5% to Lightning Chance. Shocked enemies are stunned for a duration. +10% 8
Badge light 09 g 51 51.png Lifegiver’s Oath II Add 5% to Critical Strike Chance. Critical Strikes inflict double damage. +10% 9
Badge light 10 g 51 51.png Unbreakable Will III Increase Attack Speed by 5% +15% 10
Badge light 11 g 51 51.png Sigil of the Wind III Increase Movement Speed by 5% +15% 11
Badge light 12 g 51 51.png Thunderous Strike III Add 5% to Lightning Chance. Shocked enemies are stunned for a duration. +15% 12
Badge light 13 g 51 51.png Unbreakable Will IV Increase Attack Speed by 5% +20% 13
Badge light 14 g 51 51.png Lifegiver’s Oath III Add 5% to Critical Strike Chance. Critical Strikes inflict double damage. +20% 14
Badge light 15 g 51 51.png Thunderous Strike IV Add 5% to Lightning Chance. Shocked enemies are stunned for a duration. +20% 15

Void Emblems[edit | edit source]

Image Name Description Milestone Total Sequence
Badge void 01 g 51 51.png Eye of the Sorcerer I Increase Magic Damage by 5% +5% 1
Badge void 02 g 51 51.png Cosmic Resonanace I Decrease Ability Cooldown by 5% -5% 2
Badge void 03 g 51 51.png Frozen Heart I Add 5% to Freeze Chance. Frozen enemies take damage and move slowly. +5% 3
Badge void 04 g 51 51.png Celestial Diffusion I Add 5% to Magic Resist. Chance to negate non-alignment spells such as witch doctor attacks. +5% 4
Badge void 05 g 51 51.png Cosmic Resonance II Decrease Ability Cooldown by 5% -10% 5
Badge void 06 g 51 51.png Eye of the Sorcerer II Increase Magic Damage by 5% +10% 6
Badge void 07 g 51 51.png Celestial Diffusion II Add 5% to Magic Resist. Chance to negate non-alignment spells such as witch doctor attacks. +10% 7
Badge void 08 g 51 51.png Frozen Heart II Add 5% to Freeze Chance. Frozen enemies take damage and move slowly. +10% 8
Badge void 09 g 51 51.png Protection Ward I Add 10% to Magic Resist. Chance to negate non-alignment spells such as witch doctor attacks. +10% 9
Badge void 10 g 51 51.png Eye of the Sorcerer III Increase Magic Damage by 5% +15% 10
Badge void 11 g 51 51.png Celestial Diffusion III Decrease Ability Cooldown by 5% -15% 11
Badge void 12 g 51 51.png Frozen Heart III Add 5% to Freeze Chance. Frozen enemies take damage and move slowly. +15% 12
Badge void 13 g 51 51.png Eye of the Sorcerer IV Increase Magic Damage by 5% +20% 13
Badge void 14 g 51 51.png Protection Ward II Add 10% to Magic Resist. Chance to negate non-alignment spells such as witch doctor attacks. +20% 14
Badge void 15 g 51 51.png Frozen Heart IV Add 5% to Freeze Chance. Frozen enemies take damage and move slowly. +20% 15